Here is a peek at our first game, Blast Arena.
Author: curtis
The AI is Boring
AI is hard to get right. We have built, from scratch, three different AI’s to play against. The first AI worked perfectly. It was build with Unreal Engine’s superb behavior tree implementation. Using the behavior tree, we built an AI that was very good. We redesigned that one to be easier.. When we moved to […]
There are only two ways for a new digital product to get noticed online: either go viral or buy ads. Neither one is easy: you have to either be incredibly creative, entertaining and lucky, or spend ad dollars on messaging. The foolhardy will spend heavily on advertising for a new and untested product. But, it […]
Blast Arena started life as a superfun PC game in the 1990’s. A buddy and I wanted to write a souped up desktop version of a popular console game involving bombs. Blast the Big Screen Back then nothing was more important than smooth frame rate. It was second only to game play. My buddy and […]
Grabbit Rabbit is a ‘chase game’ where you play as a hawk chasing rabbits through fields and woods. The rabbits are running through underbrush and over logs and you have to stay close behind and catch that stinking wabbit before it gets away. Like Warrior Pinata, this game also proved to be too ambitious. If […]
We code-named our first game “a cross between Viva Piñata and Clash of Clans“. The goal of this game is to build a powerful animal army. Your animal army protects your Garden from other players, and attacks other players Gardens to obtain raw materials. Start with Viva Pinata In this game you start with a […]
My son and I started a game studio to write mobile arcade video games together. We design, he builds, and I make sure he gets paid on time. We hired two of my daughters to write music and create artistic assets. It has been a super fun experience that gets a tiny bit more fun […]